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Bugs, exploits & inconsistencies

 

Level design-based issues:

 

ALL KNOWN ISSUES RESOLVED

 

 

Code Bugs/Inconsitencies:

 

-Various weapon firesound bugs fixed.

-When landing from height more sound is produced as originally intended.

-Ford Schick appears at Smugglers if you rescue him.*

-Jaime Reyes appears at Tong's base at the correct part of the story if you request he join you.

-Paul won't disappear from the 'Ton hotel.*

-Manderly will recognise non-lethal efforts at battery park.

-Less objects throw you off when stood on, such as pillows & rats.

-You can no longer reload a gun if you have no ammo.

-Hazmats protect you against electricity damage as their description states.*

-Fixed an issue where throwing knifes found on corpses displayed a blank icon.

-Made non-swinging cameras reset view rotation after tagging player.

-New game inventory bug fixed.

-Hologram NPCs no longer run away from projectiles.

-Bug where the last bullet in a magazine did not produce recoil.

-AI headshot collision issues fixed.

-Possibility for two JoJo's appearing in the 'Ton fixed.*

-Picking up a grenade from a corpse no longer results in recieving two.

-Riot prod damage multiplier override fixed.

-Weapon info displays the correct damage bonus from weapon skills, as well as the damage bonus gained to melee weapons from the combat strength aug.

-Fixed a number of HDTP issues.

-Fixed a bug where the sawed off didn't play it's cocking sound after the last shell in a clip was fired, yet the animation still played. 

-Fixed bug where if using a charged pickup upon entering mission 5 (Beneath UNATCO in the cell) it would break the script.*

-Fixed the laser mod having no effect on projectile-firing weapons (Mini-Xbow & Plasma Rifle). 

-If player is shooting upon death, firing animation no longer overrides death animation. 

-If the player is swapping weapons upon death, swap animation no longer overrides death animation. 

-NPC Pain and death animations override their melee attacks.

-You can no longer pick up weapons if you have max ammo and already own the gun.

-The fire extinguisher spray follows pitch rotation.  

-Looking straight up whilst under the effects of drugs or poison no longer sets you looking straight down.

-fixed bug where accessing menus whilst zoomed in with scope would change default FOV 

-The spy drone can no longer be used as a parachute by activating it in mid-air

-Grenades no longer explode upon contact with a corpse or item 

-Fixed various bugs relating to weapon recoil.

-The "I SPILL MY DRINK!" speech sound test doesn't play upon initilization of the window, only when changing the slider value.

 

Code Exploits: 

 

-Multitool & Lockpick exploit fixed, you can no longer open anything with one tool/pick.

-Skillpoint exploits fixed: Vandenberg and SoCal Sub Base as well as the new game pistol downgrade trick.*

-Inventory 'stacking behind' glitch/exploit fixed.*

-You cannot throw all of your items to the floor of the cell after being captured by UNATCO at the 'Ton.*

-You can no longer kill yourself during loading screen transitions and pick up items of your own corpse (exploit for duplicating items).

-Augmentations cannot be activated if you have no bioenergy.

-AI sound seek state exploit (AI were deaf when seeking the source of a sound).

-Faster anim rate for security computer activation so you cannot open the computer and run and hide before the hacking interface comes up.

-LAM climbing is not possible on hardcore mode.

 

*Adapted from Shifter.

 

There's plenty more not logged.

 

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