top of page

Level Design

 

 

Maps have been worked over on a large scale, yet with a very conservative approach. The intention/approach is as always as if the developers themselves took longer refining the maps. A very conservative approach, and for good reason - Deus Ex's level design is exceptional. 

 

GAMEPLAY

 

-The accomodation of GMDX's new mechanics & systems.

-AI behaviour & pathfinding.

-Balance of paths.

-The additio of new interactive objects.

-Improved scripted events.

-Pickup redistribution.

-Many changes related to the RPG systems.

-Map expansions where appropriate.

-All notable bugs & inconsistencies fixed.

-Small changes in the interest of realism and much more. 

 

GRAPHICS/ART

 

-Additional subtle realism-based level detail.

-Additional subtle world-building detail.

-Better lighting (although with stealth gameplay taking precedence).

-Texture alignments.

-NPC facial feature variety. 

-New textures & art assets where appropriate.

 

bottom of page