Perks
-34 new empowering perks.
-Features skill requirements; you must first upgrade the respective
skill to the corresponding level to be able to purchase the perk.
-Enables new empowering features such as Knockout grenades
and the ability to hack security systems at range with multitools.
-Click the "perks" button from the skills screen.
-More choice, more depth. How will you build your character?
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SAMPLE PERKS:
FOCUSED: PISTOLS
Description: An agent's standing accuracy bonus with pistols is accelerated by 20%.
Requires: Pistols (TRAINED)
Costs: 250 skill points.
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STEADY-FOOTED
Description: An agent's movement is not stunted when exposed to electrical and explosive-based environmental hazards.
Requires: Environmental Training (TRAINED)
Costs: 125 skill points.
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WIRELESS STRENGTH
Description: Multitools gain considerably increased wireless signal strength,
enabling an agent to hack security systems at range.
Requires: Electronics (ADVANCED)
Costs: 200 skill points.
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SONIC-TRANSDUCER SENSOR
Description: Nearby proximity mines emit audible feedback to your infolink,
revealing thier location.
Requires: Demolitions (ADVANCED)
Costs: 125 skill points.
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TOXICOLOGIST
Description: An agent can instantaneously remove poisonous toxins from the bloodstream by applying a medkit to the torso.
Requires: Medicine (ADVANCED)
Costs: 200 skill points.
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NIMBLE
Description: An agent is silent while mantling.
Requires: Stealth (ADVANCED)
Costs: 150 skill points.
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PIERCING
Description: An agent is more likely to cause organic targets to flinch in pain when struck by low-tech weaponry.
Requires: Low-Tech (ADVANCED)
Costs: 200 skill points.
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IN BULK
Description: the inventory size of heavy weaponry is reduced considerably.
Requires: Weapons: Heavy (MASTER)
Costs: 500 skill points.
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ENDURANCE
Description: An agent's stamina regenerates at a faster rate (+50%)
Requires: Athletics (MASTER)
Costs: 400 skill points.