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        DIFFICULTY     LEVELS

 

 

 

In the original game only bullet damage was influenced by difficulty level. Difficulty levels in GMDX however influence a wide variety of encounters related to stealth, combat & exploration. Difficulty levels have been expanded upon considerably to provide a suitable experience relative to the player's skill level.

 

Just some examples of influenced behaviours are as follows:

 

STEALTH

 

-NPC vision range.

-NPC vision sensitivity.

-NPC cooldown times.

-NPC hearing sensitivity.

-NPC reaction times.

-NPC stealth-based intelligence, such as seeking behaviour.

-Camera vision range.

-Weapon noise levels.

 

COMBAT

 

-NPC accuracy.

-NPC speed.

-NPC grenade blast radius.

-Turret attack range

-Player accuracy (on the lowest difficulty standing accuracy bonus is accelerated).

-Ammo availability.

 

EXPLORATION

 

-Environmental hazard lethality.

-Proximity mine detonation time & radius.

-Medbots & repairbots offer limited uses on higher difficulty modes.

-Stamina drain rate.

 

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HARDCORE MODE

 

A new difficulty mode that emphasises choice & consequence, challenge, balance & strategic tension.

Not for those averse to a challenge.

 

You must first complete GMDX on any difficulty level to unlock hardcore mode.

 

How it works:

 

Saving:

 

-Disables manual saving, enables save points and map transition autosave.

-Cycles through 20 save slots (# of slots can be increased or decreased via options menu).

 

Additional rules:

 

-Disables weapon auto reloading.

-Disables console commands/cheats.

-All aspects of the User Interface must be navigated in real-time.

-Ammo is slightly more scarce in hardcore mode.

-On hardcore mode doors and their locks are more resilient, as are hackable devices. 

-AI is more intelligent in hardcore mode and much more.

 

 

 

 

 

 

 

 

 

 

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