User Interface
Advancements relating to the UI & HUD.
User Interface
Inventory Screen:
-You can now swap the positions of two items in the inventory if they are of the same size. This adds depth to inventory arrangement without eliminating the "Tetris" element.
-Inventory Mouse shortcuts: Right click to use items, or to equip/holster weapons. Middle mouse button to drop items.
-Real Time UI option: if enabled, this option makes the inventory/UI real time, meaning time is not paused when in the inventory etc.
-New sounds for use of inventory items.
-Expanded inventory item information:
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New weapon statistics displayed: noise level, headshot multiplier, firing type, lethality and more.
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New weapon modification information screen that shows all currently installed weapon modifications.
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Updated textual descriptions.
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correct values displayed for a number of stats.
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Ammo information now displays maximum ammo carry capacity.
Health screen:
-Pressing the HEAL ALL button distributes one medkit at a time as opposed to all needed to restore you to full health, thus making use of it a more tactical affair.
Augmentation screen:
-Convenient mouse toggle shortcut: right click on a selected augmentation to activate/deactivate it.
-New sound when accessing the aug screen.
-A wealth of new information that details exactly what each augmentation does.
Skills/Perks screen:
-New Perk window. Click the "Perks" button to access.
-A wealth of new descriptive information, such as how many points are needed for master level investment.
HUD
-Text size for readable objects such as books and datacubes is scaled up to be readable at higher screen resolutions. The same is true for most HUD elements, such as ammo counter.
-Alternate ammunition is color-coded in the Toolbelt, so you always know what ammo type you have loaded (can be turned off via options screen).
-Ammo pickup counts are displayed when looting corpses.
-Movers and Hackable Devices now display their damage threshold.
-Skill rewards occassionally notify you how many skill points you have in total.
-When holstering a weapon, said item stays highlighted in the Toolbelt. When you use the mouse wheel (next weapon/previous weapon) the highlighted weapon is equipped again. This is difficult to describe, but it is extremely useful.
You can also make your own custom color themes for both the HUD/UI and menus in GMDX.